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~tdsq~
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PostSubject: hitTest collision   Fri Jun 27, 2008 1:09 pm

You need a hitTest with trees and monkey, it just goes flying up walls.
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Hellopayton
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PostSubject: Re: hitTest collision   Fri Jun 27, 2008 1:13 pm

Yes, they do.
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BT06
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PostSubject: Re: hitTest collision   Fri Jun 27, 2008 1:26 pm

Ya, it's kinda annoying.
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Eggroll
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PostSubject: Re: hitTest collision   Fri Jun 27, 2008 4:04 pm

Heh, this sounds n00bish, but...what's that? You mean, like, invisible walls that stop you from going too high?
~Egaro
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~tdsq~
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PostSubject: Re: hitTest collision   Fri Jun 27, 2008 4:19 pm

exactly
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Hellopayton
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PostSubject: Re: hitTest collision   Fri Jun 27, 2008 9:26 pm

Eggroll wrote:
Heh, this sounds n00bish, but...what's that? You mean, like, invisible walls that stop you from going too high?
~Egaro
No, these are game boundaries in simpler terms. They're invisible, solid objects that stop you from going to places like the bottom of the screen, up into the trees, past the horizon line, etc.
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Eggroll
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PostSubject: Re: hitTest collision   Sat Jun 28, 2008 7:54 am

That's what I meant, kinda.
~Egaro
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Hellopayton
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PostSubject: Re: hitTest collision   Sat Jun 28, 2008 8:28 am

No, that's what you asked, kinda. Rolling Eyes
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Dark
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PostSubject: Re: hitTest collision   Sat Jun 28, 2008 12:30 pm

Yeah we really need that thing.
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